Back to Heroes of Might and Magic 2. One of the two main campaigns for Heroes of Might and Magic 2. After the death of Roland’s father the two sons must fight to claim the throne. You’ll mostly be playing as the three good aligned factions, the Sorceress, Wizard and Knight. 1) Force of Arms. The two nearby castles are at war with each other
Black Dragon retaliates and does 38 damage. 1 point of defence over attack reduces damage by 5%. That's 36 damage to Titan. Titan has 264 hit points left. Black Dragon attacks Titan and does 38 damage. 38-5%=36. Titan has 228 hit points left. Titan retaliates and does 25 damage. 25+10%=28. Black Dragon has 244 hit points left.
For the faction in other games, see Stronghold. The Stronghold is the new faction in the Heroes of Might and Magic V expansion Tribes of the East. It is inhabited by goblins, orcs, wyverns and cyclopes. The racial ability of stronghold troops is Raging Blood. Heroes you can begin a game with, in non-campaign games. Kragh (Pounder) Urghat (Tracker) Garuna (Blood Drinker) Gorshak (Blade of the
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Spell Point. Spell Point, or sometimes Mana Point, is unit of magical power, that is used to measure a hero's magical capability or the cost of casting a spell. A hero has spell points ten times his knowledge, and he uses those points to cast spells. Every spell has its casting cost, which means the number of spell points that will be
In the Heroes of Might and Magic series, the Experience is a measure of a hero's power. It is the main indicator of how well developed such a character is, and ultimately affects almost all of their stats. In Heroes of Might and Magic, growing the heroes plays a vital part in a successful strategy. However, the actions of gaining experience and developing the heroes have less importance than
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2. Every hero will be offered a chance to learn a Magic school skill (Earth, Air, Fire or Water magic) when he advance to level 4 or sooner, and at every 4-th level after that or sooner. Chances are that the Magic school skill offered will not be the one you want, but a Might hero can have 2 Magics as secondary skills.
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